![]() It's good against Faeries, Kithkin, and any deck with Kitchen finks. Magma Spray: A very underrated removal spell that gets rid of Kitchen Finks permanently. I'm definitely going to play four of these in a deck like this. Incinerate: An extremely efficient removal spell that can go to the face in the late game. He works extremely well with Changeling Beserker too. He has the courtesy to remove one of my opponent's creatures and the class to stick around and fight afterward. Shriekmaw: Shriekmaw is quite the fine gentleman. The cards that first jump to mind in this category: We can play a good amount of reach and just enough disruption. ![]() Red and black are a pretty good duet in the support department. The deck needs to have a good suite of support cards too. We might play this if we have a few copies of Shriekmaw. ![]() If we play a few copies of Shriekmaw we could use the champion ability to its full potential. If I could see myself cutting a changeling, it would definitely be this one.Ĭhangeling Berserker: I can see the champion ability helping my deck against board-sweeping effects. Moonglove Changeling: Deathtouch doesn't really seems relevant once I consider how big it'll be once I have crucible in play. Slimer will demand a blocker every turn he attacks. Ghostly Changeling: It's a three-cost changeling that can be pumped-I like the sound of that. (You can get it for less than 0.5 tix online.) It's more budget-friendly these days, so it won't be emptying anyone's bank account. My opponent needs to have a removal spell or this guy will get huge all on its own. It's not very long before Taurean Mauler really starts to get out of hand. Taurean Mauler: When this guy first got printed everyone seemed to go nuts over it. Again, two-drops are a commodity, and I'm going to be playing with this one. Skeletal Changeling: Regenerate is a pretty relevant ability when this is a 4/4 or a 7/7. I decide to compile a list of changelings that I might be playing with.įire-Belly Changeling: This little guy may seem like it isn't good enough, but it's a changeling that costs two mana, so it'll probably make the cut. Changelings! I can justify playing Crucible of Fire if I play enough changelings that cost three or less. There's a solution to the high cost of Dragon cards, though. When I play a Crucible of Fire, I don't want it to sit there on the table and look pretty until the sixth turn when I get to play some fatty boom-boom dragons. If there's a good Crucible of Fire deck, then it needs to be built around undercosted dragons. That's the problem with Crucible of Fire: it makes creatures huge that were already huge. They're huge beasts that crave power and respect. "The dragon is a perfect marriage of power and the will to use it."ĭragons are complete bad asses. The reason the soft spot is strange is because I've never actually taken the time to build a deck around it. I've had this strange soft spot for Crucible of Fire ever since the first time I got one fourteenth pick in a draft. "Dragon creatures you control get +3/+3."
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