![]() This is usually because of impurities in the material or imperfections in the material’s surface. In diffraction, scattering of the rays of light or internal reflections prevents light from getting transmitted through an object. While absorption is typically a phenomenon that is a function of the material, diffraction can be controlled by processing. However, it’s possible for them to absorb photons of infrared or ultraviolet light, or light at frequencies that cannot be seen by the naked human eye. In transparent objects, the energy levels are arranged such that they absorb photons at the frequency of visible light. This happens because the electrons of an opaque material have energy states that allow them to move from one band to another, thereby absorbing energy from the photons of light. Let’s start our guide with a brief discussion about optics by answering this question – what makes an object transparent? In designing an object that we want to be as clear or transparent as possible, there are two phenomena that we are trying to avoid: the absorption and diffraction of light.Ībsorption refers to the ability of an object to absorb light instead of reflecting it or letting it pass through. What does it take for something to be transparent? A review of optics The process itself isn’t going to be quick – all we can say is that we hope that you have the patience. How does one achieve a fully transparent 3D print? Wonder no more, as we’ve taken the experience of people who have been able to succeed with transparent 3D printing and have come up with this quick guide. Achieving this feat requires very specific printer settings and post-processing, all taking into account basic concepts of optics. As anyone who’s tried it will tell you, it’s not as simple as using a clear filament. "By the end of August," the Lindens just announced, "everyone in Second Life will be able to import Mesh objects.3D Insider is ad supported and earns money from clicks, commissions from sales, and other ways.įor some people who are into 3D printing, creating a project that is completely clear is something of a holy grail. Important caveat: "Of course, if we run into unforeseen issues or bugs, then this time line will need to shift." And the Lindens once promised mesh for the 2nd quarter of 2010. However, after many delays, it looks like it's finally happening. ![]() When it does, 3D modelers will be able to create Second Life objects that are industry state of the art. Which brings up a bigger question: The Second Life economy and creative ecosystem has been prim-based for over 8 years, with whole cities of content made from those essential (if rudimentary) building blocks. This is like a developing nation suddenly switching from buildings made from stone and mortal to steel and polymer composites. Optimistically, this will revive the now-stagnant in-world economy after a painful period of creative destruction. We will see if mesh is the end of the world. ![]() Mainly because of the dependence on SLv2. ![]() In addition a lot of people are finding the newer builds won't even run on modern PCs and it crashes at startup and the crash logger can't even connect to send the logs/dumps. That could harm the economy more if most of LL's customers are given a suggestion to change to Linux or GTFO. Let's assume there is such a thing as a perfectly working SLv2 client that can run on most LL customer hardware AND all of LL's customers actually want to use it. If the economy is diverted to only a few people and most other creators close then yes the economy will fail as people tier down and stop paying LL anything because they can no longer make any L$ in SL.īut again I doubt there will be any dramatic impact that the GSA search system did not already cause beginning in April 2010.
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